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Channel: Interactive Art and Computational Design, Spring 2013
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3d Diffusion Limited Aggregation on a Mesh

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The goal is to ‘grow’ a mesh using DLA methods: a bunch of particles moving in a pseudo-random walk (biased to move down) fall towards a mesh.  When a particle, which has an associated radius, intersects a vertex of the mesh that vertex moves outward in the normal direction by a small amount. Normal Direction […]

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