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Channel: Interactive Art and Computational Design, Spring 2013
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SamGruber::Capstone::Hurdle

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Most of the last week’s work on GraphLambda has been spent porting from the Processing environment to Eclipse and implementing various under-the-hood optimizations. Accordingly, the visible parts of the application look very similar to the last incarnation. The main exception here is the text-editing panel, which now provides an indication that it is active, supports […]

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